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Interview: Rhianna Pratchett

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With Rhianna Pratchett's most recent projects -- a trio of Overlord titles -- complete, the game scribe took some time out to discuss what it was like to write for three games at once, what she's looking forward to in the future, and why Faith in Mirror's Edge wasn't quite as talkative as originally planned:

Did you have any difficulties writing for three different platforms? What are the differences and limitations of writing for one platform over another?

It was mainly a question of age ratings. I'm sorry it's not more of an exciting answer. The Wii and DS, Dark Legend and Minions, were aiming for a lower rating than Overlord II, so there were certain things that I couldn't talk about in the scripts -- mainly to do with excessive violence and debauchery. You know, all the really fun stuff.

You can certainly get away with more by taking a comedic angle, but games ratings are actually pretty stringent. I don't think it impacted too much on the Overlord feel, although it was a shame to lose things like drunken minions and mistresses. Okay, in Dark Legend the lead character is only 16, so a harem might have been rather wishful thinking.

There was a definite need for economy of language when it came to the DS, which was a little more restrictive. Condensing a loquacious character like Gnarl was quite a challenge. Other than that it was really just trying to capture the right Overlord tone.

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